Game: RoboDojo

01 Feb 2025

RoboDojo Screenshot.

It’s been a minute since I did some game dev, so when the announcement email for Pirate Software’s 16th Game Jam popped up on Friday 17th I wasn’t really sure if I’d actually take part. In fact, it wasn’t until Sunday 19th that I woke up with an idea that fitted the “You Are The Weapon” theme.

The Theme & The Idea

My idea was fairly straight-forward: Robot Wars as a roguelike.

This meant three key features:

1. Bot Customisation

Player own their bot builds

Players start by building a bot with simple parts. You then gradually enhance your bot with the semi-randomised parts found between rounds.

Garage Screen

Weapon parts include things like spikes, ramps, armour, and damage boosters. The more rounds you complete, the better the parts you’ll find.

Item Selection

2. Enemy Bots:

Enemies provide unique challenges

Spinner is a spinning bot, hence the name. It’ll gradually spin faster and faster whilst slowly approaching the player.

Spinner

In comparison, Ploughman is armed with a ramp and axe. It’ll charge the player on sight in an attempt to lift you onto its ramp, once there it’ll swing its axe for damage. If Ploughman charges and misses, it’ll sweep left and right to find the player.

Ploughman

3.Arena Combat:

The arena is also an enemy

One of the best parts of Robot Wars was the arena hazards, so I wanted to bring some of that into RoboDojo.

Arena Screen

The arena has five spaces for floor hazards, which can be spikes or ramps, and two wall types: short walls that you can be flipped over and tall walls with spiked sections.

Post-Jam Feedback

This jam was different to ones I’ve previous entered in three key ways:

Feedback was therefore slightly different, with no scores and more text.

Judge Comments

Player Themes

Ultimately I’m pretty happy with how the game turned out. Time-permitting, I’d like to add some additional weapons and enemies in the future.

You can play RoboDojo now on itch.io.